Item 2004.23.1392 - 3-Dimensional Design. Students at work on constructing full-size models of cars made of foam core.

3-Dimensional Design. Andrew Ogden (TRAN 1983) and Brad Markin (TRAN 1983) (L-R) finish sanding f... 3-Dimensional Design. Daniel Darancou (PROD 1984), Rob McCann (TRAN 1983) and Jean-Claude Bouvier... 3-Dimensional Design. Mark Commentz (Group III) mixes spackle and uses this common household mate...

Elementos de identidade

Código de referência

32-RG 32.02-2004.23.1392

Nome e localização da entidade custodiadora

Nível de descrição



3-Dimensional Design. Students at work on constructing full-size models of cars made of foam core.


  • 1982 (Produção)


  • Negative, Film Roll, b&w, 35 mm (30 frames)
  • Contact sheet, 35 mm

Nome do produtor

História biográfica

Elementos de conteúdo e estrutura

Âmbito e conteúdo

Sistema de organização

Condições de acesso e uso dos elementos

Condições de acesso

Acesso físico

Acesso técnico

Condiçoes de reprodução

Copyright held by Art Center College of Design (Pasadena, Calif.)

Digital materials and catalog records are made available for educational and research purposes only and cannot be reproduced, distributed, or published without written permission from Art Center College of Design.

Idiomas do material

Escrita do material

Notas ao idioma e script

Instrumentos de descrição

Aquisição e avaliação de elementos

História custodial

Informações de avaliação, seleção e eliminação

Ingressos adicionais

Elementos de materiais relacionados

Existência e localização de originais

Existência e localização de cópias

Material arquivístico relacionado

Descrições relacionadas

Elemento de notas

Nota geral

Information below transcribed from notes with project, original discarded 2004: Bradley Project - Good Slides 1A, 1B, 1C Long shot in front of ACCD 2A, 2B, 2C Close-up in front of ACCD 3A, 3B H. Bradley crit of work 4A, 4B, 4C Long shot in ACCD driveway from bridge 5A, 5B, 5C Close-up in ACCD guest lot 6A, 6B, 6C Long shot in ACCD driveway @ guest lot 7A, 7B, 7C Close-up in Jergenson's parking lot 8A Close-up in ACCD guest lot 9A Close-up in traffic in ACCD driveway @ guest lot 10A, 10B, 10C Long shot under ACCD bridge in traffic Magazines for Bradley Project Car Styling - Color Auto & Design - B&W and some color Design (English Publication) - B&W Motor Trend - B&W and some color Road & Track - B&W Car & Driver - B&W Auto, Motor Und Sport (German Auto Magazine) - B&W Quatroruote (Italian Auto Magazine)- B&W Popular Mechanics - B&W Industrial Design Magazine - B&W Automobile Club of California, News Pictoral

Nota geral

Taken from an April 27, 1982 press release: Significant changes in the automobile industry are affecting traditional concepts of design education. At the Art Center College of Design, a prime supplier of automotive designers to the worldwide industry, this curriculum exploration is taking place in technological, creative and academic areas. Often as not, instruction may anticipate professional needs not yet fully established by the industry. (Omitted five paragraphs here from press release.) In the first phase of the Art Center project, the 15 students were divided into teams of three to design small two-passenger cars for commuting and neighborhood driving. Thinking through the problem, they came up with some innovative, yet realistic solutions. As the students conceived them, the cars could be powered by either very small gasoline or gas turbine engines. The proposed drive systems ranged from those used in conventional cars and motorcycles to track and tread systems usually associated with military vehicles. All the cars could largely be built in an automated factory with little hand work required. And, final assembly could be done regionally, providing local employment and reducing shipping costs. To encourage and motivate the students, and work within the limitations of a one day a week class schedule and a 14-week semester, Bradley suggested they not be restricted by existing government standards, currently available components (headlamps, windshield wipers, etc.) or even conventional 4-wheel package arrangements. Sketching 3-dimensionally, demands a certain spontaneity and aggressiveness, avoiding excessive "noodling" time which too often results in over-worked designs. Throughout the project, students were challenged to continually evaluate their models--to react to them, not merely to become skilled craftspersons somehow disassociated from the context of the design. Each of the five teams were encouraged to become self contained; to develop a vehicle name, to consider its modification potential for industrial, recreational, and even competitive applications. By the third week, the student teams began to construct the full-size models of their cars, cutting large sheets of foam core into the shapes they wanted. Easily cut, the pieces were then bent into subtle compound curves by soaking them in water and if necessary stripping the paper coating off one side to accomplish a more pronounced form. Assembled into a final design with glue and tape, and reinforced in places with Styrofoam, the models proved light, but rigid and strong. Being easily transportable, they could be taken outside into their natural habitat, so the students were able to evaluate how they sized up in relation to curbs, ramps, streets and other vehicles at project's end. According to Bradley, much improvisation and second-guessing was done by the students but always in an open-minded exchange of ideas. Throughout, the individual vehicle's personality seemed to be the essential ingredient. Accommodation for the package (occupants, drive train, luggage) was determined at the outset, verified with 1/5 scale 3-view drawings and strictly preserved during the entire project. "In the automobile industry," said Bradley, "ways of doing things have been established over many decades. Risks are few. Innovation often must be limited to expedience. Students in this project were encouraged to have fun, to be challenged and to design on their feet."

Notas especializadas

Identificador(es) alternativo(s)

Elemento de controle de descrição

Regras ou convenções

Fontes utilizadas

Pontos de acesso

Pontos de acesso - Locais

Pontos de acesso - Nomes

Pontos de acesso de género

Zona da incorporação