- 37-RG 37.04-MT MDP L7347
VS is an attempt to analyze and document a history of branding using humor, irony, ambiguity, and parody. It's a way to come to terms with the weight of the past in a branded world gone mad. VS is a fictional brand, which has been inserted in...
With You Are Here, Carina Ngai created a physical environment, a branding concept, and a sonic experience. These elements combine to enhance travelers? experiences in a foreign city enabling them to emotionally connect to a place. Tourists come to...
ETHERSCAPE embraces modernity, while being respectful of the cultural specificities of the Arabian Peninsula. It uses media design to bridge the gaps between inherited visual traditions and the technologized realms of commercial interaction. Souni...
A novel way of photographic cartography and locative media employed within the youGuide system to encourage intercultural exchange.
EMOB, or emotive objects, is an interactive system based on an accumulation of experiences catalogued and organized to create novel inspirational atmospheres. Given that many of our objects have a deeper meaning, an experience or a story, what kin...
Cinephonic is the name for a collaborative approach to music-based filmic narratives that challenges the music video and reinvents the musical. First Words is a short film that uses the cinephonic approach: the vision of director/designer Theo Ale...
Our Breath Concrete is an ongoing project that examines breathing as a means of intimate communication. The installation is the third manifestation of the series, taking the form of a coffee table across which two participants converse via pattern...
Shuffle Space is a set of projects that investigate how media design can be used in support of locally-based social exchanges. Alternative forms of sensing, harvesting, and interpreting are used to discover people
Lu, Chi Huang
At Hand is an array of interactive devices that allow users to gain access to digital archives that are geographically and thematically disparate. The physical interfaces and hosted experiences, derived from the strategies of the wunderkammer, pro...
Object 2.0 happens in the near future when the Internet is integrated into everyday objects and spaces. A series of scenarios and physical prototypes suggests new interfaces and demonstrates the world that results: object-generated content, object...
Noh, Yoo Kyoung
Media For Advocacy asks what does design research have to offer a grassroots non-profit organization? Working with a local dog rescue group, Chan used multiple media that allowed volunteers to see the organization as a whole and to cultivate creat...
Jeans 2.0 examines the branding subcultures that have emerged through new media tools on the internet. The project includes experimental methods for designers to glean information from these new cultures and ultimately transform branding practices...
The immortality of digital media and the externalization of human memory spurs people
Sakai, Robert J.
Shi Trofimov, Xiangjun